Below you will find all of the details about our setting and ways in which you can fit into this place. While there seems to be a great deal of information here, we're not trying to make you read it all. (The Staff has to know it all, the players do not.) So, take your time and work through the areas that you need to get through in order to make a character that you will enjoy playing in this Chronicle.
The first board is for Player Connections. This is where you may give snippets of your character, or request if anyone has certain kinds of characters already in the game so that you may tie your backgrounds together. For example: "I'm looking for a 'nemisis' to my Glass Walker. Does anybody play something that we can hate on each other IC?" or "I'm playing a 'ferner' from New York, is anybody else from there?"
The next section is the Setting information. While this is posted so that everybody has access to it, your characters will only know the general history of the Sept they are attached to at the beginning of the game. Werewolf is not a game about cooperation and cuddly ecoterrorism. The three Septs of the Protectorate are always in competition with each other as much as they are working together for the benefit of the protectorate. They keep secrets from each other and have their own views and perspectives about the events that have shaped the Bloodied Ground. You only need to read the History for the Sept that your character would really know and understand.